Cyberpunk 2077 – Punk Generator https://www.punkgenerator.com Cyperpunk 2020 Inspired Life Path Generator & More Sun, 24 Jul 2022 01:07:12 +0000 en-US hourly 1 https://www.punkgenerator.com/wp-content/uploads/2019/10/hood000111.red_.site-icon-Round.150x150.png Cyberpunk 2077 – Punk Generator https://www.punkgenerator.com 32 32 CDPR Employee Gifted Cyberpunk 2020 Guitar Signed – Quicken-Phone-Support https://www.punkgenerator.com/cdpr-employee-gifted-cyberpunk-2020-guitar-signed-quicken-phone-support/ https://www.punkgenerator.com/cdpr-employee-gifted-cyberpunk-2020-guitar-signed-quicken-phone-support/#respond Wed, 19 Feb 2020 23:33:27 +0000 https://punkgenerator.com/cdpr-employee-gifted-cyberpunk-2020-guitar-signed-quicken-phone-support/ The presents were shown at a tweet by the Cyberpunk 2077 programmer that observed that the year of job within the business. We celebrate with the Rebels who hit some landmarks that are severe at CD PROJEKT RED. This time we’d 5th, 10th, 15th, 20th and 25th! Work tirelessly to award – look at the gifts! The pictures contained with the tweet show four of those anniversary presents such as a black briefcase with”murdering it because 2009″ written across it in red. Workers get a customized coat with all the Cyberpunk 2077 ring Samurai’s emblem on the trunk. This was talented to pursuit designer Mateusz Tomaszkiewicz in 2018. For 20 years that a custom made guitar, ’20’ along with also the CD Projekt Red emblem is talented to the worker.

The guitar has been created by studio Guitar Service, initially to be showcased at events such as E3, however, is currently in the control of a worker. If you’d like a part of Cyberpunk 2077 yourself then you may try grabbing among those Keanu Reeves figures. Make certain that you have a look at the Cyberpunk 2077 PS1 demake made from Dreams, also. It’s not long before Cyberpunk 2077 comes out on April 16, 2020. Have a dip in to the match to keep you satiated till afterward. Chris Priestman is. Follow him. For a while now, CD Projekt Red has claimed they’re focusing on another AAA name along with Cyberpunk 2077, however, haven’t explained exactly what match is.

Sadly, it seems the reality isn’t quite so exciting, although Obviously, many hoped it turned out to be a brand new entry in the Witcher franchise. Today CDPR confirmed their next job is, in reality, Cyberpunk multiplayer.  Until today, the only thing we mentioned about multipurpose was that it had been at R&D. As we are getting closer to starting’player’ Cyberpunk 2077 at Apr. 2020, we’d love to affirm that multi-player in the works! The plan for today is to provide Cyberpunk 2077 in April, and followup with DLCs free! And the only player invites you for some multiplayer action and material. It had been anticipated that multiplayer would launch in 2021, however, clearly, the center single-player Cyberpunk 2077 was postponed to September. Given that, CD Projekt is currently mentioning a 2021 launch for multiplayer is not likely.

This content was originally published here.

]]>
https://www.punkgenerator.com/cdpr-employee-gifted-cyberpunk-2020-guitar-signed-quicken-phone-support/feed/ 0
Why am I worried that Cyberpunk 2077 will suck? | Damien Walter https://www.punkgenerator.com/why-am-i-worried-that-cyberpunk-2077-will-suck-damien-walter/ https://www.punkgenerator.com/why-am-i-worried-that-cyberpunk-2077-will-suck-damien-walter/#respond Sun, 10 Nov 2019 14:12:40 +0000 https://punkgenerator.com/why-am-i-worried-that-cyberpunk-2077-will-suck-damien-walter/ It looks like the slickest open world AAA video game ever made, but have CD Projekt Red found new meaning for old cyberpunk metaphors?

Damien Walter writes on culture, politics and sci-fi for The Guardian, WIRED, BBC, Independent, Buzzfeed and Aeon magazine.

The girl in the black vinyl minidress, shit-kicker boots and neon hair braids told me she was a cyberpunk. “Wow,” I answered, shouting over the club’s thumping techno-trance beat, “I love William Gibson.” I may as well have name checked Samuel Taylor Coleridge at a Metallica gig. She stared at me for a while, then shouted back “I’m not into the Bee Gees.”

Pop culture rarely recognises its influences, especially when they are literary. But it’s a testament to just how closely attuned William Gibson’s work was to the zeitgeist, that in 1992, less than a decade after it was published, the cyberpunk ethos he imagined in fiction had migrated into reality.

Neuromancer, which celebrated the 35th anniversary of its publication this year, was one of those books I read over and over again as a teenager, tearing through Gibson’s Sprawl trilogy and the handful of short stories he had published through the early 80s in Omni magazine.

Hungry for more, I picked up the Mirrorshades anthology edited by Bruce Sterling. Despite strong stories, such as Solstice by James Patrick Kelly and Petra by Greg Bear, the truth was that none of the other writers who became associated with cyberpunk were doing what Gibson was doing.

Does sci-fi help us escape reality…or decode it?

The science fiction and fantasy novels I’d read before Neuromancer all offered shades of escapism. Going back to the SF genre after reading Gibson, I realised with disappointment that, with few exceptions, escapism was all it offered.

Molly Millions.

Gibson expressed his own discontent with the the genre of SF in his 2011 interview with the Paris Review, describing his early novels as a “dissident influence” against the genre.

I wasn’t reading William Gibson to escape reality, I was reading him because his writing was the best description I could find of the reality I was growing up in.

It wasn’t predicting the future that made Neuromancer important. It was how the novel decoded, through the metaphors of sci-fi, the complex reality of late 20th century society.

As teenagers in the 90s, feeling the early shockwaves of the high speed technological disruptions now tearing our world apart, Gibson was less a science fiction writer than a prophet. An invaluable guide to the chaos being unleashed by technology.

Gibson found the ideas for Neuromancer while watching kids playing arcade games. Not the games themselves, but the disembodied aspect of the kids starring into screens, inspired the concept of “cyberspace”, where humans live outside their bodies in abstract symbols of data.

Only a few decades later, and you’re likely reading this essay while gazing into a smartphone screen, largely unaware of your body or the world it rests in, while your consciousness moves in the abstract world of pure data we now call, not cyberspace, but the internet.

Scifi is made of metaphors.

William Gibson’s achievement was to create a set of metaphors that seemed the only accurate description for the future as seen from the 1980s.

Cyberspace for the abstract data realms of the internet. Cybernetic limbs and inset “mirrorshades” for the contempt for the flesh that abstraction would create. Sim-stim celebrities for our obsession with mediated experience. And the list goes on.

But much as I continue to love Neuromancer as a work of fiction, it’s scifi metaphors haven’t aged all that well. Reading cyberpunk today is like opening an old draw full of VHS movies and music cassette tapes from the 80s. You still remember what they’re for, but in the age of streaming and downloads, they’re long redundant metaphors for media consumption.

Which makes the shiny slick trailers for CD Project Red’s Cyberpunk 2077 more than a little interesting, especially for those of us who where there for cyberpunk the first time around, and have watched it mutate then stagnate over the decades.

The original Cyberpunk RPG.

Have CD Projekt Red found new use for old metaphors?

Like every other rebellious subculture from hippies to hip-hop, cyberpunk was quickly reabsorbed in to consumerism. By 1999 the imagery of cyberpunk, much of it originating from Japanese anime such as Akira and Ghost In The Shell, was so familiar that it could be recycled wholesale as a Hollywood blockbuster in The Matrix. In literature, cyberpunk was quickly ground down from a “dissident influence” to a worn-out sub-genre, as hundreds of books co-opted Gibson’s style but entirely missed his meaning.

Cyberpunk became one of a number of paint-by-numbers generic settings that a story might be set in. Epic Fantasy – elves, magic swords, dungeons. Lovecraftian Horror – mist locked American towns, mad occultists, lone investigator. Cyberpunk – grim dystopian city, cybernetic implants, mirrorshades.

As Cyberpunk became a cultural go-to for unoriginal storytellers, Gibson’s career went its own way. But in 2003’s Pattern Recognition he riffed on the cultural forces that had mutated his cyberpunk invention, as the novel’s protagonist, fashion hunter Cayce Pollard, encounters a display stand of Tommy Hilfiger.

“My God, don’t they know? This stuff is simulacra of simulacra. A diluted tincture of Ralph Lauren, who had himself diluted the glory days of Brooks Brothers, who themselves had stepped on the product of Jermyn Street and Saville Row, flavoring their ready-to-wear with liberal lashings of polo knit and regimental stripes. But Tommy surely is the null point, the black hole. There must be some Tommy Hilfiger event horizon, beyond which it is impossible to be more derivative, more removed from the source, more devoid of soul.”

Tommy Hilfiger is a billion dollar brand, and Cyberpunk 2077 is likely to be the entertainment franchise equivalent. But will it be a simulacra of simulacra? A diluted tincture of the Wachowski brothers, who had themselves stepped on Katsuhiro Otomo. Will Cyberpunk 2077 do anything original with these recycled metaphors, or will it be the event horizon of cyberpunk, beyond which it is impossible to be more devoid of soul?

The wildy popular Witcher games suggest that CD Projekt Red is quite happy to throw together a 100% generic Fantasy (capital F) setting and think not a jot about what any of these aging metaphors mean. And the shiny shiny trailers seem to suggest that they’ve done much the same with Cyberpunk 2077.

Can cyberpunk mean something real for gamers in 2020?

Cyberpunk Sourcecode.

But. It’s possible there’s something much more interesting in the game. It’s totally possible to reinvent cyberpunk anew, even if the source material is old.

Being a cyberpunk obsessed teenager in the 90s was like living half your life in a digital mind-control experiment, as new digital media and the nascent internet claimed more and more of our attention.

Here in 2019, where screens occupy every corner of our world, I’m guessing being a teenager is like living 99.9% of your life in a digital mind control that is no longer experimental.

It was this pervasive cultural coercion that cyberpunk kicked against, whether it was through books like Neuromancer, or kids getting dressed up like goths to go to their local nightclub.

Can old cyberpunk symbols be made to mean something new for the millions, maybe even billions of gamers, who will play CD Projekt Red’s long awaited masterpiece?

It would be great if it did. Never have a generation needed subversive art to kick against the mental conditioning pumped through them by online digital media.

But something tells me CD Projekt Red aren’t in the subversion business. At least not when it comes to their bottom line.

This content was originally published here.

]]>
https://www.punkgenerator.com/why-am-i-worried-that-cyberpunk-2077-will-suck-damien-walter/feed/ 0
Keanu Reeves will play a much larger role in Cyberpunk 2077 than thought https://www.punkgenerator.com/keanu-reeves-will-play-a-much-larger-role-in-cyberpunk-2077-than-thought/ https://www.punkgenerator.com/keanu-reeves-will-play-a-much-larger-role-in-cyberpunk-2077-than-thought/#respond Fri, 08 Nov 2019 00:06:29 +0000 https://punkgenerator.com/keanu-reeves-will-play-a-much-larger-role-in-cyberpunk-2077-than-thought/

The most memorable moment from E3 2019 was undoubtedly Keanu Reeves’ surprise appearance as Johnny Silverhand in the upcoming RPG Cyberpunk 2077. Reeves was always confirmed to be playing a pivotal role in the story, guiding the main character ‘V’ throughout the game. It appears that Keanu Reeves enjoyed playing the role so much so, that he requested his character’s screen time to be doubled.

It is not uncommon nowadays for actors to play characters in video games. With motion capture technology, anyone can be digitally recreated. It is rare to see however, an actor show genuine interest and enthusiasm for the game. This lack of enthusiasm can sometimes be reflective in the quality of the voice acting and performance itself. It is therefore reassuring to see that Johnny Silverhand is in good hands.

Another recent game starring an actor’s likeness and performance is Norman Reedus in the upcoming Death Stranding. Reedus, too, seemed to show a genuine love and passion for the game, and based on reviews, it shows.

The information on Reeves’ increased involvement came from his long-time Italian dubber Luca Ward, and translated by wccftech. who revealed that Reeves’ requested the doubling of his dialogue, doubling Ward’s own workload as well.

With such a positive reception to Keanu Reeves’ inclusion in Cyberpunk 2077, it’s no surprise that both Reeves and CD Projekt Red, the developers of the game, were more than willing to have him involved in the game to an even greater degree.

KitGuru says: What do you think about Keanu Reeves being in Cyberpunk 2077? Do you think the increased number of actors joining video game projects are a good or bad move for the industry? Which actor would you like to see in a video game? Let us know down below.

This content was originally published here.

]]>
https://www.punkgenerator.com/keanu-reeves-will-play-a-much-larger-role-in-cyberpunk-2077-than-thought/feed/ 0
Keanu Reeves Loved Cyberpunk 2077 So Much He Had His Character’s ‘Screen Time’ Doubled https://www.punkgenerator.com/keanu-reeves-loved-cyberpunk-2077-so-much-he-had-his-characters-screen-time-doubled/ https://www.punkgenerator.com/keanu-reeves-loved-cyberpunk-2077-so-much-he-had-his-characters-screen-time-doubled/#respond Thu, 07 Nov 2019 17:51:42 +0000 https://punkgenerator.com/keanu-reeves-loved-cyberpunk-2077-so-much-he-had-his-characters-screen-time-doubled/

Keanu Reeves is a busy actor these days. The success of the John Wick trilogy propelled him back at the forefront of stardom again and now he’s got hot projects on his plate, such as The Matrix 4 (where he’ll reprise the role of Neo) and the greatly anticipated game Cyberpunk 2077.

With regards to the title in development at CD Projekt RED, we just learned a bit more about the actor’s involvement in Cyberpunk 2077. According to TGCOM 24 journalist Gian Luca Rocco, who spoke with Keanu Reeves long-time Italian dubber Luca Ward at the ongoing Lucca Comics and Games 2019 convention, the Canadian actor enjoyed his Cyberpunk 2077 character Johnny Silverhand so much he actually pushed to get his ‘screen time’ doubled, which in turn doubled the number of dubbing hours Luca Ward had to complete.

We already knew Johnny Silverhand, the character played by Keanu Reeves, is the single non-playing character (NPC) with the most dialogue in Cyberpunk 2077. Now we know why – apparently, the star himself enjoyed the work and the character so much that the role originally devised by the developers had to expand accordingly.

Cyberpunk 2077 is due on April 16th, 2020 for PC, PlayStation 4 and Xbox One. A release on Google Stadia has been confirmed as well, with some analysts very bullish about the game’s sales performance, pointing out that it could sell up to 20 million units in the first year.

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis
obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City.

Enter the massive open world of Night City, a place that sets new standards in terms of visuals, complexity and depth.

Take the riskiest job of your life and go after a prototype implant that is the key to immortality.

The post Keanu Reeves Loved Cyberpunk 2077 So Much He Had His Character’s ‘Screen Time’ Doubled by Alessio Palumbo appeared first on Wccftech.

This content was originally published here.

]]>
https://www.punkgenerator.com/keanu-reeves-loved-cyberpunk-2077-so-much-he-had-his-characters-screen-time-doubled/feed/ 0